Sound editing environments
The user interface
Graphical user interface elements
Point and click operation
Some common ways of representing audio related data
Amplitude. Panning and positioning.
Notes or musical events. Tracks and compositions.
Synthesis and effects parameters
User feedback and progress indication
Realtime vs. non‐realtime processing
Sound editing in multitasking environments—responsiveness, resource utilization, performance
Plugins, modularity and expandability
Interfacing—transfer file formats, I/O and IPC